
Lanuspater
2.5D Strategy Action Arena Shooter
Tools: Unreal Engine 5, Word, Excel, Google Forms
Contributions:
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Designed the core mechanics and player abilities of the game
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Designed tutorial maps and level arena maps
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Playtested and applied quick problem-solving to issues resulting in a balanced gameplay
Timeline: 8 months
Descriptions:
Lanuspater is a 2.5D action arena shooter who uses a unique timeline-switching mechanic that replaces the generic weapon/ability unlock system, and alters the world the player is currently experiencing. The players will be able to switch between three timelines (Medieval, Cyberpunk, Post-Apocalyptic) to fight through hordes of enemies using unique platforms and abilities in each timeline while enjoying beautifully hand-crafted environments that cater to that timeline's aesthetics.
Take-Aways:
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Designed an engaged moment-to-moment gameplay tutorial
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Problem-solved design issues found during playtest sessions
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Put in the shoes of both players' and designers' perspectives
Development Log:
Build:
https://kukuma.itch.io/lanuspater
Other Documents:
Other documents such as the Project Plan, LDD, Research Reports, Playtest Reports, Test Plans, and Improvement Plans are available upon request. Please note that these documents are the efforts of all team members (except for the Dev Log).
Check Out Here for my Art Contribution: