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House02.jpg

Medieval House 

Environment Modular Set for "Lanuspater" Project

Tools: Unreal Engine 5, Maya, Zbrush, Substance Painter

Contributions: 

  • Modelled and textured stylized environment sets for two of the three timelines (Medieval, Cyberpunk)

  • Created PBR textures and models baking using Substance Designer & Painter

Timeline: 8 months

Descriptions:

A 3D environment modular set for the "Lanuspater" Project. Mainly referencing the concept drawing of Bangzheng Du posted on Art Station.

Take-Aways:

  • Work closely with the level designers to create assets that best suit the level

  • Create animated models/ textures in Unreal Engine 5 using blueprints

  • A combination of low poly modelling in Maya and high poly sculpting

  • Stylized art style

Development Log:

Lanuspater Dev Log 1 - How to reduce our game art while maintaining the art quality that the team wanted to achieve?

Screenshots
 

House01.jpg

Process

Process

Process

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