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Medieval House
Environment Modular Set for "Lanuspater" Project
Tools: Unreal Engine 5, Maya, Zbrush, Substance Painter
Contributions:
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Modelled and textured stylized environment sets for two of the three timelines (Medieval, Cyberpunk)
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Created PBR textures and models baking using Substance Designer & Painter
Timeline: 8 months
Descriptions:
A 3D environment modular set for the "Lanuspater" Project. Mainly referencing the concept drawing of Bangzheng Du posted on Art Station.
Take-Aways:
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Work closely with the level designers to create assets that best suit the level
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Create animated models/ textures in Unreal Engine 5 using blueprints
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A combination of low poly modelling in Maya and high poly sculpting
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Stylized art style
Development Log:
Screenshots
Process
Process
Process
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