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IMI UZI Pistol

3D Weapon Asset

Tools: Maya, Substance Painter

Contributions: 

  • Modelled an IMI UZI Pistol based on reference images using Maya

  • Redesigned some of the pistol's parts

  • UV mapped in Maya

  • Redesign the appearance and textured in Substance Painter 

Timeline: 4 Months

Descriptions:
3D modelled and UV mapped an IMI UZI Pistol using Maya and textured using Substance Painter, redesigned the skin and appearance of the pistol to make it more appealing.

Take-Aways:

  • Learned modelling weapons and mechanics objects in Maya

  • Intellectual UV mapping, poly optimization, found and optimized n gons.

  • Created both low and high poly models

  • Designed and created texture using Substance Painter

Screenshots
 

Process

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