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IMI UZI Pistol
3D Weapon Asset
Tools: Maya, Substance Painter
Contributions:
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Modelled an IMI UZI Pistol based on reference images using Maya
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Redesigned some of the pistol's parts
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UV mapped in Maya
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Redesign the appearance and textured in Substance Painter
Timeline: 4 Months
Descriptions:
3D modelled and UV mapped an IMI UZI Pistol using Maya and textured using Substance Painter, redesigned the skin and appearance of the pistol to make it more appealing.
Take-Aways:
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Learned modelling weapons and mechanics objects in Maya
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Intellectual UV mapping, poly optimization, found and optimized n gons.
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Created both low and high poly models
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Designed and created texture using Substance Painter
Screenshots
Process
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