
Space Diorama
Environment Modular Set
Tools: Maya, Substance Painter, Unreal 5
Contributions:
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Modelled and textured realistic environment sets for a sci-fi space-themed room
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Created PBR textures and models baking using Substance Painter
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Unwrapped UVs in a clean and optimized manner using Maya
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Created scene based on Mood board, Concept arts, and references I found
Timeline: 2 Months
Descriptions:
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A 3D sci-fi interior bedroom modular set
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Narrative: The protagonist is a science researcher who studies creatures found on other planets. This is the space cube one works and lives in while in space. In this scene specifically, the ship is having a crisis as one of the specimen creatures has escaped from its cage.
Take-Aways:
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Realistic PBR texturing
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UE5 animated textures and blueprints
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Used ID maps effectively to speed up the texturing process
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360-degree diorama scene
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Created various block-ins in early stages
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Set up lightings, Post Processing and rendered in UE5