
Heist Against Heretics
Top-down Stealth Action Game
Tools: Maya, Substance Painter, Unity, Miro, Photoshop, Illustrator
Contributions:
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Modelled, UV, and textured a 3D Environment set and props for the game
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Baked lighting and rendered scenes in Unity
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Coded scripts for customizing character’s rig
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Hooked characters animations using behaviours trees in Unity
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Created promotional materials for the project by lighting and rendering in Unity
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Cooperate my art models with purchased asset packs.
Timeline: 14 weeks
Descriptions:
Heist against Heretics is a top-down stealth action game that takes place in an imaginary country called Grand Pira. The player takes on the role of a secret agent named Pierce Grey.
Grey is tasked with stopping the Oracles of Radiance, a cult that performs horrifying rituals using enchanted artifacts. You must steal the artifacts from the Oracles before they summon an ancient deity that would destroy the world as we know it.
Take-Aways:
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Low-poly art style modelling and texturing
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Use of Trim Sheet texturing
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This is my first time trying character rigging and animation
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Worked on all aspects of game aesthetics and cooperate with level designers