
Step-by-Step Guide of
What You Need to Know Before Texturing
Deep Dive Research Paper
Tools: Word
Contributions: Research, Documenting
Timeline: 14 Weeks
Descriptions:
This research paper aims to create a document about general texturing. The target audiences are beginners who want to understand some key terms and theories required to get started in
the model texturing field or people who want to gain general knowledge in texturing to better communicate with the art/ texturing team. The research questions revolve around the following:
● What are the common types of texturing methods/ maps? What are their pros and cons?
What is their purpose? When will we use them?
● What are some professional terms that are often used?
● What are the common texturing settings/ configs? How would the settings affect the final
results?
● How to optimize the result to get better performance?
Take-Aways:
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Review and Learned basic texturing maps, methods and pipelines and their pros and cons
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The difference between PBR and non-PBR workflows and how they work and their according to maps
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Methods of Assets optimization, such as mesh baking and channel packing
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Texture exporting, and reasons behind the texture size