
Female Cyborg
3D Character Modelling
Tools: Zbrush, Maya, Illustrator, Substance Painter
Contributions:
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3D modelled a female cyborg based on reference images and a mood board using Zbrush and Maya
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Worked on retopology of the model in Maya, resulting in a game engine standard model
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Created a design proposal and wrote development logs along the way
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Baked high poly mesh into low poly mesh and textured using Substance Painter
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Hair Grooming in Maya's Xgen
Timeline: Work in progress
Descriptions:
3D modelled and redesigned a female cyborg using Zbrush and Maya. I worked on retopology an organic character in Maya and documented my design proposal and process using Illustrator and the production.
Take-Aways:
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Learned modelling organic character and hard surfaces objects in Zbrush
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Worked on the retopology of an organic character in Maya
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UV mapped textured character using Maya and Substance Painter
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Used Xgen to create hairstyles and generate hair cards